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200 lines
6.2 KiB
200 lines
6.2 KiB
# Browser API
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Pino is compatible with [`browserify`](http://npm.im/browserify) for browser side usage:
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This can be useful with isomorphic/universal JavaScript code.
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By default, in the browser,
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`pino` uses corresponding [Log4j](https://en.wikipedia.org/wiki/Log4j) `console` methods (`console.error`, `console.warn`, `console.info`, `console.debug`, `console.trace`) and uses `console.error` for any `fatal` level logs.
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## Options
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Pino can be passed a `browser` object in the options object,
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which can have the following properties:
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### `asObject` (Boolean)
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```js
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const pino = require('pino')({browser: {asObject: true}})
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```
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The `asObject` option will create a pino-like log object instead of
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passing all arguments to a console method, for instance:
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```js
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pino.info('hi') // creates and logs {msg: 'hi', level: 30, time: <ts>}
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```
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When `write` is set, `asObject` will always be `true`.
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### `write` (Function | Object)
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Instead of passing log messages to `console.log` they can be passed to
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a supplied function.
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If `write` is set to a single function, all logging objects are passed
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to this function.
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```js
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const pino = require('pino')({
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browser: {
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write: (o) => {
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// do something with o
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}
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}
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})
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```
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If `write` is an object, it can have methods that correspond to the
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levels. When a message is logged at a given level, the corresponding
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method is called. If a method isn't present, the logging falls back
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to using the `console`.
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```js
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const pino = require('pino')({
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browser: {
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write: {
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info: function (o) {
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//process info log object
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},
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error: function (o) {
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//process error log object
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}
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}
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}
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})
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```
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### `serialize`: (Boolean | Array)
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The serializers provided to `pino` are ignored by default in the browser, including
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the standard serializers provided with Pino. Since the default destination for log
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messages is the console, values such as `Error` objects are enhanced for inspection,
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which they otherwise wouldn't be if the Error serializer was enabled.
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We can turn all serializers on,
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```js
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const pino = require('pino')({
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browser: {
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serialize: true
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}
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})
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```
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Or we can selectively enable them via an array:
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```js
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const pino = require('pino')({
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serializers: {
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custom: myCustomSerializer,
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another: anotherSerializer
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},
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browser: {
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serialize: ['custom']
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}
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})
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// following will apply myCustomSerializer to the custom property,
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// but will not apply anotherSerializer to another key
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pino.info({custom: 'a', another: 'b'})
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```
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When `serialize` is `true` the standard error serializer is also enabled (see https://github.com/pinojs/pino/blob/master/docs/api.md#stdSerializers).
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This is a global serializer which will apply to any `Error` objects passed to the logger methods.
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If `serialize` is an array the standard error serializer is also automatically enabled, it can
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be explicitly disabled by including a string in the serialize array: `!stdSerializers.err`, like so:
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```js
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const pino = require('pino')({
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serializers: {
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custom: myCustomSerializer,
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another: anotherSerializer
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},
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browser: {
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serialize: ['!stdSerializers.err', 'custom'] //will not serialize Errors, will serialize `custom` keys
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}
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})
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```
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The `serialize` array also applies to any child logger serializers (see https://github.com/pinojs/pino/blob/master/docs/api.md#discussion-2
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for how to set child-bound serializers).
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Unlike server pino the serializers apply to every object passed to the logger method,
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if the `asObject` option is `true`, this results in the serializers applying to the
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first object (as in server pino).
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For more info on serializers see https://github.com/pinojs/pino/blob/master/docs/api.md#parameters.
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### `transmit` (Object)
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An object with `send` and `level` properties.
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The `transmit.level` property specifies the minimum level (inclusive) of when the `send` function
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should be called, if not supplied the `send` function be called based on the main logging `level`
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(set via `options.level`, defaulting to `info`).
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The `transmit` object must have a `send` function which will be called after
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writing the log message. The `send` function is passed the level of the log
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message and a `logEvent` object.
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The `logEvent` object is a data structure representing a log message, it represents
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the arguments passed to a logger statement, the level
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at which they were logged and the hierarchy of child bindings.
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The `logEvent` format is structured like so:
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```js
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{
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ts = Number,
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messages = Array,
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bindings = Array,
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level: { label = String, value = Number}
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}
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```
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The `ts` property is a unix epoch timestamp in milliseconds, the time is taken from the moment the
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logger method is called.
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The `messages` array is all arguments passed to logger method, (for instance `logger.info('a', 'b', 'c')`
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would result in `messages` array `['a', 'b', 'c']`).
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The `bindings` array represents each child logger (if any), and the relevant bindings.
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For instance given `logger.child({a: 1}).child({b: 2}).info({c: 3})`, the bindings array
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would hold `[{a: 1}, {b: 2}]` and the `messages` array would be `[{c: 3}]`. The `bindings`
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are ordered according to their position in the child logger hierarchy, with the lowest index
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being the top of the hierarchy.
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By default serializers are not applied to log output in the browser, but they will *always* be
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applied to `messages` and `bindings` in the `logEvent` object. This allows us to ensure a consistent
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format for all values between server and client.
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The `level` holds the label (for instance `info`), and the corresponding numerical value
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(for instance `30`). This could be important in cases where client side level values and
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labels differ from server side.
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The point of the `send` function is to remotely record log messages:
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```js
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const pino = require('pino')({
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browser: {
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transmit: {
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level: 'warn',
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send: function (level, logEvent) {
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if (level === 'warn') {
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// maybe send the logEvent to a separate endpoint
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// or maybe analyse the messages further before sending
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}
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// we could also use the `logEvent.level.value` property to determine
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// numerical value
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if (logEvent.level.value >= 50) { // covers error and fatal
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// send the logEvent somewhere
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}
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}
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}
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}
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})
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```
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