From 6000ffee27d236f973641044c985e81bd85091b9 Mon Sep 17 00:00:00 2001 From: Kitten King Date: Mon, 22 Jul 2019 12:02:29 +0000 Subject: [PATCH] Fix Typos --- assets/javascripts/vendor/fastclick.js | 4 ++-- assets/javascripts/vendor/raven.js | 2 +- lib/docs/filters/pygame/clean_html.rb | 2 +- lib/docs/scrapers/pygame.rb | 2 +- 4 files changed, 5 insertions(+), 5 deletions(-) diff --git a/assets/javascripts/vendor/fastclick.js b/assets/javascripts/vendor/fastclick.js index 3af4f9d6..b6f7b40c 100755 --- a/assets/javascripts/vendor/fastclick.js +++ b/assets/javascripts/vendor/fastclick.js @@ -413,7 +413,7 @@ // when the user next taps anywhere else on the page, new touchstart and touchend events are dispatched // with the same identifier as the touch event that previously triggered the click that triggered the alert. // Sadly, there is an issue on iOS 4 that causes some normal touch events to have the same identifier as an - // immediately preceeding touch event (issue #52), so this fix is unavailable on that platform. + // immediately preceding touch event (issue #52), so this fix is unavailable on that platform. // Issue 120: touch.identifier is 0 when Chrome dev tools 'Emulate touch events' is set with an iOS device UA string, // which causes all touch events to be ignored. As this block only applies to iOS, and iOS identifiers are always long, // random integers, it's safe to to continue if the identifier is 0 here. @@ -805,7 +805,7 @@ } } - // IE11: prefixed -ms-touch-action is no longer supported and it's recomended to use non-prefixed version + // IE11: prefixed -ms-touch-action is no longer supported and it's recommended to use non-prefixed version // http://msdn.microsoft.com/en-us/library/windows/apps/Hh767313.aspx if (layer.style.touchAction === 'none' || layer.style.touchAction === 'manipulation') { return true; diff --git a/assets/javascripts/vendor/raven.js b/assets/javascripts/vendor/raven.js index f36c41b2..176ea361 100644 --- a/assets/javascripts/vendor/raven.js +++ b/assets/javascripts/vendor/raven.js @@ -856,7 +856,7 @@ Raven.prototype = { }, _triggerEvent: function(eventType, options) { - // NOTE: `event` is a native browser thing, so let's avoid conflicting wiht it + // NOTE: `event` is a native browser thing, so let's avoid conflicting with it var evt, key; if (!this._hasDocument) return; diff --git a/lib/docs/filters/pygame/clean_html.rb b/lib/docs/filters/pygame/clean_html.rb index 8ef7d2d6..956807b8 100644 --- a/lib/docs/filters/pygame/clean_html.rb +++ b/lib/docs/filters/pygame/clean_html.rb @@ -85,7 +85,7 @@ module Docs if initial_header.start_with?(@section) sig.content = @section + '.' + sig.text end - # seperate the signatures on different lines. + # separate the signatures on different lines. header.add_child "
" end end diff --git a/lib/docs/scrapers/pygame.rb b/lib/docs/scrapers/pygame.rb index 94c3d508..617ae033 100644 --- a/lib/docs/scrapers/pygame.rb +++ b/lib/docs/scrapers/pygame.rb @@ -14,7 +14,7 @@ module Docs options[:only_patterns] = [/ref\//] options[:attribution] = <<-HTML - © Pygame Developpers.
+ © Pygame Developers.
Licensed under the GNU LGPL License version 2.1. HTML