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96 lines
4.0 KiB
96 lines
4.0 KiB
import { SlotBindingData, AttributeExpressionData } from '@riotjs/dom-bindings'
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// This interface is only exposed and any Riot component will receive the following properties
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export interface RiotCoreComponent<Props = object, State = object> {
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// automatically generated on any component instance
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readonly props: Props
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readonly root: HTMLElement
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readonly name?: string
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// TODO: add the @riotjs/dom-bindings types
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readonly slots: SlotBindingData[]
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mount(
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element: HTMLElement,
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initialState?: State,
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parentScope?: object
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): RiotComponent<Props, State>
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update(
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newState?: Partial<State>,
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parentScope?: object
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): RiotComponent<Props, State>
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unmount(keepRootElement: boolean): RiotComponent<Props, State>
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// Helpers
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$(selector: string): HTMLElement
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$$(selector: string): [HTMLElement]
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}
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// Riot Pure Component interface that should be used together with riot.pure
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export interface RiotPureComponent<Context = object> {
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mount(
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element: HTMLElement,
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context?: Context,
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): RiotPureComponent<Context>
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update(
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context?: Context,
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): RiotPureComponent<Context>
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unmount(keepRootElement: boolean): RiotPureComponent<Context>
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}
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export interface PureComponentFactoryFunction<InitialProps = any, Context = object> {
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({slots, attributes, props}:{ slots?: SlotBindingData[], attributes?: AttributeExpressionData[], props?: InitialProps; }): RiotPureComponent<Context>
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}
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// This object interface is created anytime a riot file will be compiled into javascript
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export interface RiotComponentShell<Props = object, State = object> {
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readonly css?: string
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readonly exports?: () => RiotComponentExport<Props, State>|object
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readonly name?: string
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// TODO: add the @riotjs/dom-bindings types
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template(): any
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}
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// Interface that can be used when creating the components export
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export interface RiotComponentExport<Props = object, State = object> {
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// optional on the component object
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state?: State
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// optional alias to map the children component names
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components?: {
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[key: string]: RiotComponentShell<Props, State>
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}
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// state handling methods
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shouldUpdate?(newProps: Props, currentProps: Props): boolean
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// lifecycle methods
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onBeforeMount?(currentProps: Props, currentState: State): void
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onMounted?(currentProps: Props, currentState: State): void
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onBeforeUpdate?(currentProps: Props, currentState: State): void
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onUpdated?(currentProps: Props, currentState: State): void
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onBeforeUnmount?(currentProps: Props, currentState: State): void
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onUnmounted?(currentProps: Props, currentState: State): void
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[key: string]: any
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}
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// All the RiotComponent Public interface properties are optional
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export interface RiotComponent<Props = object, State = object> extends RiotCoreComponent<Props, State>, RiotComponentExport<Props, State> {}
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export type RegisteredComponentsMap = Map<string, () => RiotComponent>
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export type ComponentEnhancer = <Props, State>(component: RiotComponent<Props, State>) => RiotComponent<Props, State>
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export type InstalledPluginsSet = Set<ComponentEnhancer>
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export function register<Props, State>(componentName: string, shell: RiotComponentShell<Props, State>): RegisteredComponentsMap
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export function unregister(componentName: string): RegisteredComponentsMap
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export function mount<Props = object, State = object>(selector: string, initialProps?: Props, componentName?: string): RiotComponent<Props, State>[]
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export function unmount(selector: string, keepRootElement: boolean):HTMLElement[]
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export function install(plugin: ComponentEnhancer):InstalledPluginsSet
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export function uninstall(plugin: ComponentEnhancer):InstalledPluginsSet
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export function component<Props , State>(shell: RiotComponentShell<Props, State>):(
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el: HTMLElement,
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initialProps?: Props,
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meta?: { slots: SlotBindingData[]; attributes: AttributeExpressionData[]; parentScope: any; }
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) => RiotComponent<Props, State>
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export function pure<InitialProps = object, Context = object, FactoryFunction = PureComponentFactoryFunction<InitialProps, Context>>(func: FactoryFunction): FactoryFunction
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export const version: string
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