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693 lines
19 KiB
693 lines
19 KiB
4 years ago
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/*
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* originally from http://code.google.com/r/kkowalczyk-leveldb/
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* code by Krzysztof Kowalczyk kkowalczyk kowalczyk@gmail.com
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* See also http://blog.kowalczyk.info/software/leveldb-for-windows/index.html
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*/
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#include <stdio.h>
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#include <string.h>
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#include <deque>
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#include <process.h>
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#include "leveldb/env.h"
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#include "leveldb/slice.h"
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#include "port/port.h"
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#include "util/logging.h"
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#include "win_logger.h"
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#if defined(_MSC_VER)
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# ifdef DeleteFile
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# undef DeleteFile
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# endif
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#endif
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// To properly support file names on Windows we should be using Unicode
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// (WCHAR) strings. To accomodate existing interface which uses std::string,
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// we use the following convention:
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// * all filenames that we return (e.g. from GetTestDirectory()) are
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// utf8-encoded
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// * we'll try to interpret all input file names as if they're
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// utf8-encoded. If they're not valid utf8 strings, we'll try
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// to interpret them according to a current code page
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// This just works for names that don't use characters outside ascii
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// and for those that do, the caller needs to be aware of this convention
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// whenever it bubbles up to the user-level API.
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namespace leveldb {
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static Status IOError(const std::string& context, DWORD err = (DWORD)-1) {
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char *err_msg = NULL;
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Status s;
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if ((DWORD)-1 == err)
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err = GetLastError();
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FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL, err, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
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(LPSTR)&err_msg, 0, NULL);
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if (!err_msg)
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return Status::IOError(context);
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s = Status::IOError(context, err_msg);
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LocalFree(err_msg);
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return s;
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}
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class WinSequentialFile: public SequentialFile {
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private:
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std::string fname_;
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HANDLE file_;
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public:
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WinSequentialFile(const std::string& fname, HANDLE f)
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: fname_(fname), file_(f) { }
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virtual ~WinSequentialFile() { CloseHandle(file_); }
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virtual Status Read(size_t n, Slice* result, char* scratch) {
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DWORD n2 = n;
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DWORD r = 0;
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BOOL ok = ReadFile(file_, (void*)scratch, n2, &r, NULL);
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*result = Slice(scratch, r);
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if (!ok) {
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// We leave status as ok if we hit the end of the file
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if (GetLastError() != ERROR_HANDLE_EOF) {
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return IOError(fname_);
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}
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}
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return Status::OK();
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}
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virtual Status Skip(uint64_t n) {
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LARGE_INTEGER pos;
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pos.QuadPart = n;
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DWORD res = SetFilePointerEx(file_, pos, NULL, FILE_CURRENT);
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if (res == 0)
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return IOError(fname_);
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return Status::OK();
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}
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};
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class WinRandomAccessFile: public RandomAccessFile {
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private:
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std::string fname_;
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HANDLE file_;
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public:
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WinRandomAccessFile(const std::string& fname, HANDLE file)
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: fname_(fname), file_(file) { }
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virtual ~WinRandomAccessFile() { CloseHandle(file_); }
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virtual Status Read(uint64_t offset, size_t n, Slice* result,
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char* scratch) const {
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OVERLAPPED overlapped = { 0 };
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overlapped.Offset = static_cast<DWORD>(offset);
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overlapped.OffsetHigh = static_cast<DWORD>(offset >> 32);
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DWORD bytes_read = 0;
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BOOL success = ReadFile(file_, scratch, n, &bytes_read, &overlapped);
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*result = Slice(scratch, bytes_read);
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return success != FALSE ? Status::OK() : Status::IOError(fname_);
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}
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};
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class WinWritableFile : public WritableFile {
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private:
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std::string name_;
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HANDLE file_;
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public:
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WinWritableFile(std::string name, HANDLE h) : name_(name), file_(h) {
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}
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virtual ~WinWritableFile() {
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Close();
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}
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virtual Status Append(const Slice& data) {
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DWORD n = data.size();
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DWORD pos = 0;
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while (pos < n) {
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DWORD written = 0;
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BOOL ok = WriteFile(file_, data.data() + pos, n - pos, &written, NULL);
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if (!ok)
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return IOError(name_+ "Append: cannot write");
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pos += written;
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}
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return Status::OK();
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}
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virtual Status Close() {
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if (INVALID_HANDLE_VALUE == file_)
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return Status::OK();
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Status s = Sync();
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CloseHandle(file_);
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file_ = INVALID_HANDLE_VALUE;
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return s;
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}
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virtual Status Flush() {
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return Status::OK();
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}
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virtual Status Sync() {
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BOOL ok = FlushFileBuffers(file_);
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if (!ok)
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return IOError(name_);
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return Status::OK();
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}
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};
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namespace {
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#define DIR_SEP_CHAR L'\\'
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#define DIR_SEP_STR L"\\"
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WCHAR *ToWcharFromCodePage(const char *src, UINT cp) {
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int required_buf_size = MultiByteToWideChar(cp, 0, src, -1, NULL, 0);
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if (0 == required_buf_size) // indicates an error
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return NULL;
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WCHAR *res = reinterpret_cast<WCHAR*>(malloc(sizeof(WCHAR) * required_buf_size));
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if (!res)
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return NULL;
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MultiByteToWideChar(cp, 0, src, -1, res, required_buf_size);
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return res;
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}
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// try to convert to WCHAR string trying most common code pages
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// to be as permissive as we can be
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WCHAR *ToWcharPermissive(const char *s) {
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WCHAR *ws = ToWcharFromCodePage(s, CP_UTF8);
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if (ws != NULL)
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return ws;
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ws = ToWcharFromCodePage(s, CP_ACP);
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if (ws != NULL)
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return ws;
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ws = ToWcharFromCodePage(s, CP_OEMCP);
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return ws;
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}
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char *ToUtf8(const WCHAR *s) {
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int required_buf_size = WideCharToMultiByte(CP_UTF8, 0, s, -1, NULL, 0, NULL, NULL);
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char *res = (char*)malloc(sizeof(char) * required_buf_size);
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if (!res)
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return NULL;
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WideCharToMultiByte(CP_UTF8, 0, s, -1, res, required_buf_size, NULL, NULL);
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return res;
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}
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static size_t WstrLen(const WCHAR *s) {
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if (NULL == s)
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return 0;
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return wcslen(s);
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}
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static WCHAR *WstrJoin(const WCHAR *s1, const WCHAR *s2, const WCHAR *s3=NULL) {
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size_t s1_len = WstrLen(s1);
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size_t s2_len = WstrLen(s2);
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size_t s3_len = WstrLen(s3);
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size_t len =s1_len + s2_len + s3_len + 1;
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WCHAR *res = (WCHAR*)malloc(sizeof(WCHAR) * len);
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if (!res)
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return NULL;
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WCHAR *tmp = res;
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if (s1 != NULL) {
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memcpy(tmp, s1, s1_len * sizeof(WCHAR));
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tmp += s1_len;
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}
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if (s2 != NULL) {
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memcpy(tmp, s2, s2_len * sizeof(WCHAR));
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tmp += s2_len;
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}
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if (s3 != NULL) {
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memcpy(tmp, s3, s3_len * sizeof(WCHAR));
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tmp += s3_len;
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}
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*tmp = 0;
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return res;
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}
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static bool WstrEndsWith(const WCHAR *s1, WCHAR c) {
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size_t len = WstrLen(s1);
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return ((len > 0) && (s1[len-1] == c));
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}
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static WCHAR *WstrPathJoin(const WCHAR *s1, const WCHAR *s2) {
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if (WstrEndsWith(s1, DIR_SEP_CHAR))
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return WstrJoin(s1, s2);
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return WstrJoin(s1, DIR_SEP_STR, s2);
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}
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// Return true if s is "." or "..", which are 2 directories
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// we should skip when enumerating a directory
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static bool SkipDir(const WCHAR *s) {
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if (*s == L'.') {
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if (s[1] == 0)
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return true;
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return ((s[1] == '.') && (s[2] == 0));
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}
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return false;
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}
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class WinFileLock : public FileLock {
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public:
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WinFileLock(const std::string &fname, HANDLE file)
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: fname_(fname), file_(file) {
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}
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virtual ~WinFileLock() {
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Close();
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}
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bool Close() {
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bool ok = true;
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if (file_ != INVALID_HANDLE_VALUE)
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ok = (CloseHandle(file_) != FALSE);
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file_ = INVALID_HANDLE_VALUE;
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return ok;
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}
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std::string fname_;
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HANDLE file_;
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};
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class WinEnv : public Env {
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public:
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WinEnv();
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virtual ~WinEnv() {
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fprintf(stderr, "Destroying Env::Default()\n");
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//exit(1);
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}
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virtual Status NewSequentialFile(const std::string& fname,
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SequentialFile** result) {
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*result = NULL;
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WCHAR *file_name = ToWcharPermissive(fname.c_str());
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if (file_name == NULL) {
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return Status::InvalidArgument("Invalid file name");
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}
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HANDLE h = CreateFileW(file_name, GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
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free((void*)file_name);
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if (h == INVALID_HANDLE_VALUE) {
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return IOError(fname);
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}
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*result = new WinSequentialFile(fname, h);
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return Status::OK();
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}
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virtual Status NewRandomAccessFile(const std::string& fname,
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RandomAccessFile** result) {
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*result = NULL;
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WCHAR *file_name = ToWcharPermissive(fname.c_str());
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if (file_name == NULL) {
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return Status::InvalidArgument("Invalid file name");
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}
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HANDLE h = CreateFileW(file_name, GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
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free((void*)file_name);
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if (h == INVALID_HANDLE_VALUE) {
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return IOError(fname);
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}
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*result = new WinRandomAccessFile(fname, h);
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return Status::OK();
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}
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virtual Status NewWritableFile(const std::string& fname,
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WritableFile** result) {
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*result = NULL;
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WCHAR *file_name = ToWcharPermissive(fname.c_str());
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if (file_name == NULL)
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return Status::InvalidArgument("Invalid file name");
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HANDLE h = CreateFileW(file_name, GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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free((void*)file_name);
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if (h == INVALID_HANDLE_VALUE) {
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return IOError(fname);
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}
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*result = new WinWritableFile(fname, h);
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return Status::OK();
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}
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virtual bool FileExists(const std::string& fname) {
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WCHAR *file_name = ToWcharPermissive(fname.c_str());
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if (file_name == NULL)
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return false;
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WIN32_FILE_ATTRIBUTE_DATA file_info;
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BOOL res = GetFileAttributesExW(file_name, GetFileExInfoStandard, &file_info);
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free((void*)file_name);
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if (0 == res)
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return false;
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if ((file_info.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != 0)
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return false;
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return true;
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}
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virtual Status GetChildren(const std::string& dir,
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std::vector<std::string>* result) {
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result->clear();
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WCHAR *dir_name = ToWcharPermissive(dir.c_str());
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if (dir_name == NULL)
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return Status::InvalidArgument("Invalid file name");
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WCHAR *pattern = WstrPathJoin(dir_name, L"*");
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free(dir_name);
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if (NULL == pattern)
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return Status::InvalidArgument("Invalid file name");
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WIN32_FIND_DATAW file_data;
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HANDLE h = FindFirstFileW(pattern, &file_data);
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free(pattern);
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if (INVALID_HANDLE_VALUE == h) {
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if (ERROR_FILE_NOT_FOUND == GetLastError())
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return Status::OK();
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return IOError(dir);
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}
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for (;;) {
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WCHAR *s = file_data.cFileName;
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if (!SkipDir(s)) {
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char *s2 = ToUtf8(s);
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result->push_back(s2);
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free(s2);
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}
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if (FALSE == FindNextFileW(h, &file_data))
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break;
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}
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FindClose(h);
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return Status::OK();
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}
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virtual Status DeleteFile(const std::string& fname) {
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WCHAR *file_path = ToWcharPermissive(fname.c_str());
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if (file_path == NULL)
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return Status::InvalidArgument("Invalid file name");
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BOOL ok = DeleteFileW(file_path);
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free(file_path);
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if (!ok) {
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DWORD err = GetLastError();
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if ((ERROR_PATH_NOT_FOUND == err) || (ERROR_FILE_NOT_FOUND == err))
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return Status::OK();
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return IOError("DeleteFile " + fname);
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}
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return Status::OK();
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}
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bool CreateDirIfNotExists(const WCHAR *dir) {
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BOOL ok = CreateDirectoryW(dir, NULL);
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if (ok)
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return true;
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return (ERROR_ALREADY_EXISTS == GetLastError());
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}
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bool DirExists(const WCHAR *dir) {
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WIN32_FILE_ATTRIBUTE_DATA file_info;
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BOOL res = GetFileAttributesExW(dir, GetFileExInfoStandard, &file_info);
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if (0 == res)
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return false;
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return (file_info.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != 0;
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}
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WCHAR *WstrDupN(const WCHAR *s, size_t len) {
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void *res = malloc((len + 1) * sizeof(WCHAR));
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if (!res)
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return NULL;
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memcpy(res, s, len * sizeof(WCHAR));
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WCHAR *res2 = reinterpret_cast<WCHAR*>(res);
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res2[len] = 0;
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return res2;
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}
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bool IsPathSep(WCHAR c) {
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return (c == '\\') || (c == '/');
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}
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WCHAR *GetPathParent(const WCHAR *path) {
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const WCHAR *last_sep = NULL;
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const WCHAR *tmp = path;
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// find the last path separator
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// (ignoring one at the end of the string)
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while (*tmp) {
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if (IsPathSep(*tmp)) {
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if (0 != tmp[1])
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last_sep = tmp;
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}
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++tmp;
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}
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||
|
if (NULL == last_sep)
|
||
|
return NULL;
|
||
|
size_t len = last_sep - path;
|
||
|
return WstrDupN(path, len);
|
||
|
}
|
||
|
|
||
|
bool CreateDirRecursive(WCHAR *dir) {
|
||
|
WCHAR *parent = GetPathParent(dir);
|
||
|
bool ok = true;
|
||
|
if (parent && !DirExists(parent)) {
|
||
|
ok = CreateDirRecursive(parent);
|
||
|
}
|
||
|
free(parent);
|
||
|
if (!ok)
|
||
|
return false;
|
||
|
return CreateDirIfNotExists(dir);
|
||
|
}
|
||
|
|
||
|
virtual Status CreateDir(const std::string& name) {
|
||
|
WCHAR *dir = ToWcharPermissive(name.c_str());
|
||
|
if (dir == NULL)
|
||
|
return Status::InvalidArgument("Invalid file name");
|
||
|
bool ok = CreateDirRecursive(dir);
|
||
|
free(dir);
|
||
|
if (!ok)
|
||
|
return IOError(name);
|
||
|
return Status::OK();
|
||
|
}
|
||
|
|
||
|
#if 1
|
||
|
virtual Status DeleteDir(const std::string& name) {
|
||
|
WCHAR *dir = ToWcharPermissive(name.c_str());
|
||
|
if (dir == NULL)
|
||
|
return Status::InvalidArgument("Invalid file name");
|
||
|
BOOL ok = RemoveDirectoryW(dir);
|
||
|
free(dir);
|
||
|
if (!ok)
|
||
|
return IOError(name);
|
||
|
return Status::OK();
|
||
|
}
|
||
|
#else
|
||
|
virtual Status DeleteDir(const std::string& dirname) {
|
||
|
WCHAR *dir = ToWcharPermissive(dirname.c_str());
|
||
|
if (dir == NULL)
|
||
|
return Status::InvalidArgument("Invalid file name");
|
||
|
|
||
|
SHFILEOPSTRUCTW fileop = { 0 };
|
||
|
fileop.wFunc = FO_DELETE;
|
||
|
fileop.pFrom = (const WCHAR*)dir;
|
||
|
fileop.fFlags = FOF_NO_UI;
|
||
|
int res = SHFileOperationW(&fileop);
|
||
|
free((void*)dir);
|
||
|
if (res == 0 && fileop.fAnyOperationsAborted == FALSE)
|
||
|
return Status::OK();
|
||
|
return IOError("DeleteDir " + dirname);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
virtual Status GetFileSize(const std::string& fname, uint64_t* size) {
|
||
|
|
||
|
WCHAR *file_name = ToWcharPermissive(fname.c_str());
|
||
|
if (file_name == NULL)
|
||
|
return Status::InvalidArgument("Invalid file name");
|
||
|
HANDLE h = CreateFileW(file_name, GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL,
|
||
|
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
||
|
free(file_name);
|
||
|
if (h == INVALID_HANDLE_VALUE)
|
||
|
return IOError("GetFileSize " + fname);
|
||
|
|
||
|
// Not using GetFileAttributesEx() as it doesn't interact well with symlinks, etc.
|
||
|
LARGE_INTEGER lsize;
|
||
|
BOOL ok = GetFileSizeEx(h, &lsize);
|
||
|
CloseHandle(h);
|
||
|
if (!ok)
|
||
|
return IOError("GetFileSize " + fname);
|
||
|
|
||
|
*size = static_cast<uint64_t>(lsize.QuadPart);
|
||
|
return Status::OK();
|
||
|
}
|
||
|
|
||
|
virtual Status RenameFile(const std::string& src, const std::string& target) {
|
||
|
WCHAR *src2 = ToWcharPermissive(src.c_str());
|
||
|
WCHAR *target2 = ToWcharPermissive(target.c_str());
|
||
|
if ((src2 == NULL) || (target2 == NULL)) {
|
||
|
free(src2);
|
||
|
free(target2);
|
||
|
return Status::InvalidArgument("Invalid file name");
|
||
|
}
|
||
|
BOOL ok = MoveFileExW(src2, target2, MOVEFILE_REPLACE_EXISTING);
|
||
|
free(src2);
|
||
|
free(target2);
|
||
|
if (!ok)
|
||
|
return IOError("RenameFile " + src + " " + target);
|
||
|
return Status::OK();
|
||
|
}
|
||
|
|
||
|
virtual Status LockFile(const std::string& fname, FileLock** lock) {
|
||
|
*lock = NULL;
|
||
|
WCHAR *file_name = ToWcharPermissive(fname.c_str());
|
||
|
if (file_name == NULL) {
|
||
|
return Status::InvalidArgument("Invalid file name");
|
||
|
}
|
||
|
HANDLE h = CreateFileW(file_name, GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
||
|
free((void*)file_name);
|
||
|
if (h == INVALID_HANDLE_VALUE) {
|
||
|
return IOError("LockFile " + fname);
|
||
|
}
|
||
|
*lock = new WinFileLock(fname, h);
|
||
|
return Status::OK();
|
||
|
}
|
||
|
|
||
|
virtual Status UnlockFile(FileLock* lock) {
|
||
|
Status s;
|
||
|
WinFileLock* my_lock = reinterpret_cast<WinFileLock*>(lock);
|
||
|
if (!my_lock->Close()) {
|
||
|
s = Status::IOError(my_lock->fname_, "Could not close lock file.");
|
||
|
}
|
||
|
delete my_lock;
|
||
|
return Status::OK();
|
||
|
}
|
||
|
|
||
|
virtual void Schedule(void (*function)(void*), void* arg);
|
||
|
|
||
|
virtual void StartThread(void (*function)(void* arg), void* arg);
|
||
|
|
||
|
virtual Status GetTestDirectory(std::string* result) {
|
||
|
WCHAR buf[MAX_PATH];
|
||
|
DWORD res = GetTempPathW(MAX_PATH, buf);
|
||
|
if (0 == res) {
|
||
|
return IOError("Can't get test directory");
|
||
|
}
|
||
|
char *s = ToUtf8(buf);
|
||
|
if (!s) {
|
||
|
return IOError("Can't get test directory");
|
||
|
}
|
||
|
*result = std::string(s);
|
||
|
free(s);
|
||
|
return Status::OK();
|
||
|
}
|
||
|
|
||
|
virtual Status NewLogger(const std::string& fname, Logger** result) {
|
||
|
*result = NULL;
|
||
|
FILE* f = fopen(fname.c_str(), "wt");
|
||
|
if (f == NULL)
|
||
|
return Status::IOError(fname, strerror(errno));
|
||
|
*result = new WinLogger(f);
|
||
|
return Status::OK();
|
||
|
}
|
||
|
|
||
|
virtual uint64_t NowMicros() {
|
||
|
LARGE_INTEGER count;
|
||
|
QueryPerformanceCounter(&count);
|
||
|
return count.QuadPart * 1000000i64 / freq_.QuadPart;
|
||
|
}
|
||
|
|
||
|
virtual void SleepForMicroseconds(int micros) {
|
||
|
// round up to the next millisecond
|
||
|
Sleep((micros + 999) / 1000);
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
LARGE_INTEGER freq_;
|
||
|
|
||
|
// BGThread() is the body of the background thread
|
||
|
void BGThread();
|
||
|
|
||
|
static unsigned __stdcall BGThreadWrapper(void* arg) {
|
||
|
(reinterpret_cast<WinEnv*>(arg))->BGThread();
|
||
|
_endthreadex(0);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
leveldb::port::Mutex mu_;
|
||
|
leveldb::port::CondVar bgsignal_;
|
||
|
HANDLE bgthread_;
|
||
|
|
||
|
// Entry per Schedule() call
|
||
|
struct BGItem { void* arg; void (*function)(void*); };
|
||
|
typedef std::deque<BGItem> BGQueue;
|
||
|
BGQueue queue_;
|
||
|
};
|
||
|
|
||
|
|
||
|
WinEnv::WinEnv() : bgthread_(NULL), bgsignal_(&mu_) {
|
||
|
QueryPerformanceFrequency(&freq_);
|
||
|
}
|
||
|
|
||
|
void WinEnv::Schedule(void (*function)(void*), void* arg) {
|
||
|
mu_.Lock();
|
||
|
|
||
|
// Start background thread if necessary
|
||
|
if (NULL == bgthread_) {
|
||
|
bgthread_ = (HANDLE)_beginthreadex(NULL, 0, &WinEnv::BGThreadWrapper, this, 0, NULL);
|
||
|
}
|
||
|
|
||
|
// Add to priority queue
|
||
|
queue_.push_back(BGItem());
|
||
|
queue_.back().function = function;
|
||
|
queue_.back().arg = arg;
|
||
|
|
||
|
mu_.Unlock();
|
||
|
|
||
|
bgsignal_.Signal();
|
||
|
}
|
||
|
|
||
|
void WinEnv::BGThread() {
|
||
|
while (true) {
|
||
|
// Wait until there is an item that is ready to run
|
||
|
mu_.Lock();
|
||
|
|
||
|
while (queue_.empty()) {
|
||
|
bgsignal_.Wait();
|
||
|
}
|
||
|
|
||
|
void (*function)(void*) = queue_.front().function;
|
||
|
void* arg = queue_.front().arg;
|
||
|
queue_.pop_front();
|
||
|
|
||
|
mu_.Unlock();
|
||
|
(*function)(arg);
|
||
|
}
|
||
|
// TODO: CloseHandle(bgthread_) ??
|
||
|
}
|
||
|
|
||
|
namespace {
|
||
|
struct StartThreadState {
|
||
|
void (*user_function)(void*);
|
||
|
void* arg;
|
||
|
HANDLE threadHandle;
|
||
|
};
|
||
|
}
|
||
|
|
||
|
static unsigned __stdcall StartThreadWrapper(void* arg) {
|
||
|
StartThreadState* state = reinterpret_cast<StartThreadState*>(arg);
|
||
|
state->user_function(state->arg);
|
||
|
_endthreadex(0);
|
||
|
CloseHandle(state->threadHandle);
|
||
|
delete state;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void WinEnv::StartThread(void (*function)(void* arg), void* arg) {
|
||
|
StartThreadState* state = new StartThreadState;
|
||
|
state->user_function = function;
|
||
|
state->arg = arg;
|
||
|
state->threadHandle = (HANDLE)_beginthreadex(NULL, 0, &StartThreadWrapper, state, 0, NULL);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static Env* default_env;
|
||
|
static void InitDefaultEnv() { default_env = new WinEnv(); }
|
||
|
static leveldb::port::Mutex default_env_mutex;
|
||
|
|
||
|
Env* Env::Default() {
|
||
|
default_env_mutex.Lock();
|
||
|
if (NULL == default_env)
|
||
|
InitDefaultEnv();
|
||
|
default_env_mutex.Unlock();
|
||
|
return default_env;
|
||
|
}
|
||
|
|
||
|
}
|